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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
Abdiel Kavash
Paladin Order Fidelas Constans
1675
|
Posted - 2013.11.13 12:32:00 -
[1] - Quote
Broadcast towers that periodically send a user-defined message in local. |
Abdiel Kavash
Paladin Order Fidelas Constans
1675
|
Posted - 2013.11.13 12:39:00 -
[2] - Quote
Multi-colored deployable bubbles for spaceart. The technology exists already! |
Abdiel Kavash
Paladin Order Fidelas Constans
1676
|
Posted - 2013.11.13 12:49:00 -
[3] - Quote
A deployable beacon that anyone in system can warp to, for distress calls or for coordinating multiple fleets. Make it so that the user can configure who can see the beacon on their overview - fleet members, corporation, alliance, based on standings, or everyone.
This would also allow the FC to prepare these in a system and have fleet members warp to them without the need for fleet warps or sharing bookmarks. This would be very useful for bomber fleets, for tacticals around gates, wormholes, or even marking scanned down sites for your alt to run. |
Abdiel Kavash
Paladin Order Fidelas Constans
1676
|
Posted - 2013.11.13 12:52:00 -
[4] - Quote
Glasgow Dunlop wrote:Abdiel Kavash wrote:A deployable beacon that anyone in system can warp to, for distress calls or for coordinating multiple fleets. Make it so that the user can configure who can see the beacon on their overview - fleet members, corporation, alliance, based on standings, or everyone. I thought that read bacon not beacon +1 for deployable bacon. |
Abdiel Kavash
Paladin Order Fidelas Constans
1676
|
Posted - 2013.11.13 13:03:00 -
[5] - Quote
To everyone who suggests deployable guns or logistics: imagine how stupidly overpowered these would be when used by huge fleets in sov warfare. Need to repair a POS? No need to risk carriers or logistics, just have each of your 200 combat ships drop one of these on the field and the POS will be fixed in minutes. Camping a gate? Just drop several deployable guns from each ship to get collective hundreds of guns instantly toasting anyone entering without you even having to be on grid. |
Abdiel Kavash
Paladin Order Fidelas Constans
1677
|
Posted - 2013.11.13 13:12:00 -
[6] - Quote
Mashie Saldana wrote:Deployable mining rig, drop in belt, collect ore a few hours later. This is frankly how mining should have been designed from the start. |
Abdiel Kavash
Paladin Order Fidelas Constans
1681
|
Posted - 2013.11.13 14:04:00 -
[7] - Quote
Hmm, here's an incredibly evil idea. I'm not sure how feasible it would be to implement though.
Call it a Cynosural Jump Disruptor. Deploy it anywhere within a system. The CJD projects a sphere of influence several LY in diameter around the system it's in. If any ship using a jump drive passes through this sphere (i.e. a straight line from the origin to the destination system intersects it), the jumping ship is ejected at a random point within the system with the CJD. The CJD has no effect on ships jumping directly to the system it's in though.
Limited to one per system. Visible on the overview from anywhere in the system. Has about battleship-level of EHP. No reinforcement timers. Not scoopable.
The CJD and its sphere of influence would be visible on the starmap with no delay, this way you can check for them before you jump. This would ideally come with a simple tool to plot lines on the map to see if you actually go through the CJD bubble or avoid it.
This would make it possible to cut off capital or titan bridge reinforcements from a system if you know where your enemy is staging. If you want to bring your caps to battle, you would need to either plot a course around the CJD, or send a skirmish fleet to destroy it. It would also make people more aware of the 3D nature of the EVE world, not just a set of systems connected by gates. |
Abdiel Kavash
Paladin Order Fidelas Constans
1682
|
Posted - 2013.11.13 14:16:00 -
[8] - Quote
Anderton Faln wrote:Probably an idiotic idea but what about some kind of consumable cyno beacon mobile structure? Not too dissimilar from the current cyno beacons that require sov but these would be temporary (something like 15 minutes), show up system-wide on overview, etc. They would need to be somewhat expensive considering the utility of them. The cost/consumable aspect of it should be far greater than what is required to get the required sov level, deploy ihub, etc. I've been thinking about something similar actually. However if it's too cheap, it would obsolete actual cyno modules on ships. If it's too expensive, it would be easier to just selfdestruct a noobship with a cyno on it.
Moreover, it would also allow ratters or small gangs to cyno in reinforcements without having to sacrifice a high slot and significant fitting. (In big fleet this is not so much of an issue as it's easy to sacrifice a gun on a couple of ships for a cyno.) |
Abdiel Kavash
Paladin Order Fidelas Constans
1683
|
Posted - 2013.11.13 15:00:00 -
[9] - Quote
Moonaura wrote:A mobile brothel that for the right amount of ISK dispenses relevant merchandise for people to put in their cargo holds. Pimp my kill mail CCP. Think GTA... but in space.
Edit. Naturally the mobile brothel would be an equal opportunities employer. Hell I might finally make some ISK if I can sell my clones... Expanding on this idea:
A deployable Pleasure Hub. It has a hangar that only accepts Slaves. 24 hours after you put Slaves in, the hub will start producing Exotic Dancers. |
Abdiel Kavash
Paladin Order Fidelas Constans
1696
|
Posted - 2013.11.13 15:38:00 -
[10] - Quote
(serious idea ITP)
CONCORD signal jammer. 3-5 minute anchoring time. When anchored, CONCORD doesn't respond to criminally flagged players within range. (But they are still free game for other players.) Can't be anchored on grid with stations or gates.
Gank AFK bot-aspirant miners with great justice. Anyone watching the game has plenty of time to get out of range. (POS managers have to check on their POSes every hour now, it's only fair that miners should have to check their screens once in a while too.)
Also allows for friendly fleet vs fleet or FFA combat within highsec without having to abuse stealing mechanics or having to start fifty duels. |
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Abdiel Kavash
Paladin Order Fidelas Constans
1700
|
Posted - 2013.11.13 15:59:00 -
[11] - Quote
GallowsCalibrator wrote:If you don't notice someone setting up a 10-minute anchor of a fragile Concord Disruptor and not warp out, well, not sure what to say really. (PS: The whole point of this thing as I'm thinking is that the consequences are still inevitable, but delayed.)
Hmmm, I suppose it SHOULD probably only have limited battery life too. Probably in the span of minutes. My original idea changes the consequences from being beaten to a pulp by an invincible NPC entity to being shot at by other people. I specifically said "CONCORD won't react to criminal timers", not "people won't get criminal timers". So if you go GCC near one of these things, you have to sit it out for 15 minutes. If you warp out, you still get CONCORDOKKEN on landing. But 15 minutes is plenty for your victim to reship into a combat ship and take revenge on your now vulnerable ship tethered to the module. |
Abdiel Kavash
Paladin Order Fidelas Constans
1700
|
Posted - 2013.11.13 16:14:00 -
[12] - Quote
Steve Ronuken wrote:The problem with these is TTP I'm not so sure. We have station names visible to all of EVE already. I guess that people that we let touch sov buttons are more than 12 years old. |
Abdiel Kavash
Paladin Order Fidelas Constans
1705
|
Posted - 2013.11.13 16:43:00 -
[13] - Quote
Deployable Memorials.
Flavor/RP structures you can deploy in your sov space. There should be different models of memorials (at the very least four racial variants, maybe small/medium/large?) When deploying, you pick the name (that will appear on overview) and a longer description (that will appear in the showinfo). Requires sov roles to deploy. Max one per system. Visible on overview from anywhere in system. They should be relatively cheap as they have no in-game effect (or maybe have them give a tiny "morale boost" for allied ships on grid?)
Alliances could use these to celebrate major victories, or to remember their famous leaders, FCs or members.
Here's the twist: the monuments are attackable, but not destructible (compare: station services). They should have big HP pools, so it takes a long time to incapacitate one. But as the HP drops to 75%, 50%, and 25%, the model should change to a more and more damaged version.
You could therefore try to **** off other alliances by shooting their memorials. Defacing say, the Vile Rat memorial in VFK would certainly incur the wrath of the goons upon you and could serve as a conflict driver. Wars are not always fought over material things, sometimes the cultural memory and moral victories are just as important.
When another alliance takes over sovereignty, they also take control of the memorial and can choose to take it down. |
Abdiel Kavash
Paladin Order Fidelas Constans
1715
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Posted - 2013.11.13 17:02:00 -
[14] - Quote
Hatsumi Kobayashi wrote:GallowsCalibrator wrote:GallowsCalibrator wrote:Local Disruption Unit.
Doesn't hide who's in local, or anything like that, this has a far more vicious effect: It spams the local channel with unceasing terrible chat. Configurable, too - choose from such options as 'Jita Local Spam', 'General Discussion forum highlights', 'fofofo forever', 'Burkey saga', 'Rapid Missile Launcher Rage', and much more. Just had a thought for a T2 advanced version of this. The T2 version doesn't just spam local, but spams all channels open of all people in the range of effect of the structure. This includes access-limited channels and private chat. This module should cost in the billions of isk (probably supercarrier cost). It will still get used. So much. Mobile Automated Z0R Unit II Meta variants for "fofofofofo", "o7 m8" and "mine mine mine". |
Abdiel Kavash
Paladin Order Fidelas Constans
1758
|
Posted - 2013.11.13 21:24:00 -
[15] - Quote
I want a structure that I can anchor in a thread, and it will automatically delete any duplicate suggestions.
Seriously, this thread has maybe 5 pages of unique content. |
Abdiel Kavash
Paladin Order Fidelas Constans
1805
|
Posted - 2013.11.14 10:42:00 -
[16] - Quote
Sarah Emers wrote:Ship Recovery Beacon: Congratulations, you win the award for the worst idea in this thread. And you beat such jewels as wormhole stabilizers, cloak detectors, and grid-wide invulnerability modules. |
Abdiel Kavash
Paladin Order Fidelas Constans
1808
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Posted - 2013.11.14 11:54:00 -
[17] - Quote
If anything, this thread indicates a need for a strictly moderated suggestion forum if CCP wants to get any amount of usable feedback from the community. I have no life so I can check back here every few hours, but I really wouldn't want to be a CCP employee coming to work tomorrow and having to sift through 50 pages of duplicate suggestions, completely broken ideas, those completely outside the scope of this thread or breaking the basic premises of the game without consideration. |
Abdiel Kavash
Paladin Order Fidelas Constans
1861
|
Posted - 2013.11.15 11:52:00 -
[18] - Quote
Everyone is suggesting deployables to automate their favorite ship activity: from shooting and repairing to EWARing to decloaking, mining, scanning, etc. With the coming of Rubicon, some people will surely enjoy deploying deployables. Why not make a deployable that can deploy deployables for us? It should come in several variants - deployable deployable depot (deploys a depot when deployed), deployable deployable cynojammer (deploys a cynojammer when deployed), deployable deployable deployable (deploys a deployable deployable when deployed), etc. |
Abdiel Kavash
Paladin Order Fidelas Constans
1874
|
Posted - 2013.11.16 12:11:00 -
[19] - Quote
Lupo diCotze wrote:So far it's all been about single deployables - drop it - it does something.. How about ones that work in concert - ie - drop a few, link them in some way - and they provide some function within the area they enclose..
An example would be dropping 4 at the corners of a cube in space - which then emits a pulse every 300/600s decloaking ships within. I want a deployable Tholian web. |
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